Quote Originally Posted by Avianmosquito View Post
It really isn't that complicated, I don't get how it seems complicated when one of the defences is a point reduction and the others are all basically health pools.
If it were just that, it wouldn't be all that bad. The issue is that there are just so many things to keep track of; you have different armor values for each body part, and 3 different layers of potential armor. This brings up another few implications; how do you determine which body part got hit? Do you have to use called shots for everything, or do you create a new attack system entirely? Also, this much data is all well and good for PCs; you have people with a vested interest in their gear, but how does this work for large groups of enemies? Are you going to track the state of the armor on each of the 25 Hobgoblin raiders your party is fighting? That starts to approach near Dwarf-Fortress levels of bookkeeping, since you have to track the injury level of each body part and each of the three layers of armor on every combatant.

Again, if this was all in the background, this could work, but since you have to write down each and every change for everyone, this starts to become just too much to keep track of.