Originally Posted by
tensai_oni
Late comment from me, but if you have problems with powergamers then keep one thing in mind.
Mutants and Masterminds isn't like DnD which has an "if it's RAW, it's legal" approach. M&M doesn't hide that some power/extra combos are absolutely broken and you as a game master are 100% allowed to ban certain powers if they are too powergame-y, even if they're 100% rules-legal. It's a game where players create their characters with the game master's input and if a character is too powerful (or too weak), the game master should point it out and help the player change that.