Quote Originally Posted by kyoryu View Post
Sure, the character was implied, if you feel better making it explicit, go for it :D

THough really, that's just one of the common roleplaying patterns. There's roleplaying games that don't really use that interaction pattern.
To kyoryu: I feel it is an important distinction, so I guess I do feel better if it is explicit. What are the other "patterns" used in other role-playing games? Reacting to a changing situation, and hence effecting the situation, seems to be the minimum for interaction. I'm not sure how far you can get from that.