Rose agrees, and raises a glass to the group. The rest of the night progresses in much the same spirit with many glasses of apple brandy, many stories of adventure and intrigue, and many a raucous laugh shared between new friends.

Pent is eventually dragged upstairs by a mischievous looking Lily.

Hilde takes one last shot of brandy with Rose and Azar before excusing herself upstairs. As she leaves, she mumbles something about looking for a healing spell for hangovers.

Finally, Rose catches the eye of the mandolin player of tonight’s band. After a bit of flirting, she leads him upstairs.

Azar is left alone, contemplating his interesting night and how much more terribly it could have ended. The last patron awake in the Serpent, Red leads Azar upstairs to his own room. As the door closes, Azar sighs and smiles. He feels, for the first time in a long time, like he'll be ok with these people. They seem . . . different, but they at least seem genuine and willing to overlook his heritage and give him a chance.

Morning comes in a haze to most of our adventurers, with everyone feeling at least a little hungover. Pent had a bedmate for the evening, although he remembers very little of the encounter. Rose apparently kicked her companion out before the sun rose and has been tight lipped as to the details of her dalliance. Azar and Hilde meet the pair at the breakfast table in the common area of the Serpent. The only other patrons down in the room this morning are a couple of dwarves who look much more hungover than our adventurers. Red brings the dwarves a couple of glasses of some foul looking mixture and they groggily thank him. For the group, Red sets out a platter of sizzling and aromatic scotch eggs, floury rolls, and fresh apples.

After breakfast, the group heads out into the Bazaar proper and towards the large, wooden cylinder at its center. Attached to the post are dozens of pieces of parchment, papyrus, and linen. The vast majority of the ads are in the common trade tongue. The main advertisements that stand out to the group are:

Come one, Come all!
House Thuranni’s Shadow Circus is seeking porters, security, performers, and grooms for its first ever expedition to the Far East! 10-2000 gold a month plus room and board! Inquire with Deringer at the Phoenix Down Inn.

Wanted: Dead or Alive
15,000gp
Merrithorpe Thistlewaif - Female Gnome Highwayman, Armed and Dangerous
Robbery
Horse Theft
Impersonating a Member of the Red Wizards
Slave Theft
Bounty redeemed with Master Ghast of the Red Wizard Conclave of Almorel

Monster Attack in Hinterbrand Village
Several herds of cattle found completely consumed, leaving only bleaches bones behind. Please help our little town. Inquire with Mary at the Light’s Meadow Apiary. 5,000gp reward.

Almorel Sewers Monster Cleanup
The city of Almorel is recruiting adventurers to help clear out a particularly stubborn basilisk that has petrified several sanitation workers. Inquire with Shin at the Almorel sanitation office. 7,500gp reward.

Guards Needed for Caravan Southward
Trade caravan trading spices from the East, heading south toward Mulhorand. Guards needed. 10,000gp, paid upon arrival. Ask for Johns at the Slider Gaming Hall.