Quote Originally Posted by gooddragon1 View Post
What deck (or at least some cards) would you recommend that includes black as a color to deal with those things while being inexpensive?
You need cheap board wipes and a clock. Unfortunately...

*Googles prices*

...Everything has gotten so much more expensive since I bought into Modern.

Regardless, here is what each deck looks like, more or less.

1. Affinity: The threats are Steel Overseer, Cranial Plating on Etched Champion/Vault Skirge/Signal Pest, Arcbound Ravager, and Master of Etherium. You need something to deal with a lot of 2-3 toughness creatures on turns 2-3 and some spot removal, or you will lose. Weak to Tarmogoyf and board wipes.
2. Burning Zoo: You will deal with 2-3 1 mana hasty creatures with 2 toughness. They will get big from Atarka's Command, pumped with Ghor-Clan Rampager, and may complemented by Tarmogoyf, Boros Reckoner, and Boros Charm. Efficient spot removal in response to pumps would help... but a good Burning Zoo player won't pump into open mana, and just let you take the damage. Weak to counterspells and spot removal.
3. Straight Zoo: You will deal with a lot of 3-toughness creatures, and a few huge creatures speckled in with a lot more toughness than that. Weak to wipes and some way to deal with its burn.
4. Death's Shadow Zoo: Steppe Lynx, Tarmogoyf, Temur Battle-Rage, the titular Shadow, and a lot of cantrips to pump the Goyf. Beware the Become Immense/Temur Battle Rage play. Weak-ish to spot removal.
5. Infect: Their creature is flying, unblockable, can pump to lethal size very quickly, and will often be protected well. Weaknesses include high creature density. Weak to spot removal and flash blockers.
6. Boggles: You need sacrifice removal or you will lose to the boggle with 2-3 umbras on it, lifelink, first strike, trample, and hits like a mack truck.
7. Merfolk: You will need to deal with 2-3 lords on the field at a time, and the merfolk player just keeps on drawing cards. Weak to 1-for-1ing their Lords.