Guidance gets a lot of mileage in PF, at least in the games I've played. Since PF cantrips and orisons are at-will, you can just tap the rogue before he attempts to pick a lock, tap the wizard (or fighter) right before they start scribing or crafting that day, tap everyone in the party individually including yourself when they're about to climb down from a ledge etc.
That's a +1 to your whole team though, including any pets/minions. If even two of them hit that would have otherwise missed as a result, that's a lot of extra damage thanks to one spell from you.
The save bonus vs. fear shouldn't be underestimated either. If you save someone on your team from being Shaken, you've actually caused a 3-point swing to their attack (+1 from the spell, and avoiding the -2 from shaken) and if you stop them from being Frightened that's even better as you've also saved an action.