*Ahem*
In light of the above, I don't know how you could interpret the post any way other than "if you have a big problem with using game words, you are almost certainly a disruptive rollplaying min-maxing munchkin". The part of that where he linked being terrible at roleplay with being good at mechanics and then declared that a large segment of the gaming population has that behavior is where Stormwind implicitly comes in. The fallacy isn't explicitly there, but it is hard to justify such a sweeping generalized declaration of player behavior without invoking it.