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    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
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    Texas
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    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Round 6, Part 2


    The lawman attempts to move away from the Astral Construct, but it catches him with a heavy blow to the thigh that knocks him to the ground. “If good men do nothing, then... Agh! Bryce, help!”

    He makes a clumsy swing from prone at the construct. His hammer continues to haunt Joas. Neither attack hits.
    Spoiler
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    Tilghman is tripped and hit for 16.
    Attack (1d20+11)[16] miss
    Damage (2d6+11)[14]

    Spiritual Hammer vs Joas
    Attack (1d20+12)[18] vs AC 20 miss
    Damage (1d8+2)[3]


    The dwarf runs north at the lawman’s call. “My turn, huh?”
    Rexthaun stabs at him with his lance, but misses.
    Spoiler
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    Triple move/run
    RexThaun AOO
    Attack (1d20+7)[11] miss
    Damage (1d8+4)[7] including power aura.


    The halberdier attempts to stabilize his fallen comrade, but the effort is too much and he collapses.
    Spoiler: Stabilization rolls
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    Heal SS3 (1d20+2)[21], (1d4)[1] on a 1 it’s too much effort and he goes to -1hp
    SS3 (1d100)[21] fail
    AA (1d100)[18] fail


    You see two more guards running your way from the market place, the heads of their halberds sticking up through the crowd; they appear to have the same equipment and gear as the two who’d been standing guard earlier. The bell continues to ring.

    Spoiler: Map & Status
    Show



    HS2 -1 hp, unconscious, not stabilized
    SS3 -9hp, unconscious, not stabilized
    LT 79 damage; Spiritual Weapon, expires at end of round 8 part 2; Divine Power expires at the end of Round 11 part 2.
    AA -6 damage, unconscious, not stabilized

    RexThaun 7 damage
    ZrabHas 21 damage
    Joas 14 damage
    Hj 15 damage
    Hg 15 damage
    Grassis 2 damage
    Astral Construct 16 damage


    => Party
    Last edited by J-H; 2016-10-04 at 07:46 AM.
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