Quote Originally Posted by Max_Killjoy View Post
I submit that the latter is the sole province of the players and GM, and doesn't belong baked into the rules -- promoting "story beats" to the level of driving the mechanics results in the same sort of character and setting incongruities, inconsistencies, and incoherence that large swaths of fiction suffer from.
Yeah... because players of a superhero game generally want to feel like superheroes. Old superman Comics didn't devote time to detail Superman's thought process on whether or not he could leap a tall building in a single bound, he just did. A system well suited to telling superhero stories is not going to be the sort of system the promotes the sort of economics or government that encourages modern cities. And the reverse is also true. A system well suited for explaining why cities remain the way they are isn't going to do much to give a superhero story.