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Thread: D&D is not a world simulator

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    Dwarf in the Playground
    Join Date
    Sep 2016

    Default Re: D&D is not a world simulator

    Quote Originally Posted by Max_Killjoy View Post
    The right atmosphere/feel is part of the setting, and thus something the rules need to sync with. But to me, that has absolutely nothing to do with "story beats".
    Story Beats are a storytelling principal that have a very heavy impact on a story being satisfying to read, watch, or hear, specifically related to pacing. An action genre story needs to have things happen more frequently than a Drama or a romance.

    Hitting a similar Story Beat rythm and having the same KINDS of beats will assist in providing the right atmosphere/feel. Rules that help do that are better than ones which prevent it. D&D doesn't feel much like an action movie, because the pace of combat is very slow. Combat in Apocalypse World feels a lot more high-octane because it's much faster, and more stuff happens in a shorter period of time. So when desiring an action-movie feel to combat, AW-based systems have an edge over D&D-based systems.

    D&D feels like really complicated chess or a very small-scale wargame, because that's basically what the combat is. There is a reason why the D&D miniatures wargame was a natural extension of D&D combat with little by way of problems.

    In short, Story Beats means "genre-based pacing" or it means "the important stuff that happens in this genre." Both are acceptable. A system that helps with those two is good. One that does not is not as good.
    Last edited by ComradeBear; 2016-10-19 at 12:42 AM.