Originally Posted by
Max_Killjoy
See, when someone starts talking about story-based rules, or story-based pacing, in an RPG, what immediately comes to mind for me is the all-too-common problem in fiction of making everything else subservient to THE STORY, and that's one of my giant pet peeves when it comes to writing, whether it's fiction or a game setting or whatever -- treating settings and/or characters as mutable contrivances that can be whatever the writer wants them to be, in order to tell THE STORY that the writer wants to tell.