Quote Originally Posted by Max_Killjoy View Post
See, when someone starts talking about story-based rules, or story-based pacing, in an RPG, what immediately comes to mind for me is the all-too-common problem in fiction of making everything else subservient to THE STORY, and that's one of my giant pet peeves when it comes to writing, whether it's fiction or a game setting or whatever -- treating settings and/or characters as mutable contrivances that can be whatever the writer wants them to be, in order to tell THE STORY that the writer wants to tell.
This is something you have brought up before and... how can anything really be subservient to the story, sorry THE STORY? Because a story is the whole thing, it has a lot of components including plot, characters, setting, theme, media and many more. Actually the story might be something around the story that we can interpret from it, but this is getting into very fuzzy territory.

Do you mean plot (the sequence of events)? Or are you commenting on bad & inconsistent characterization and world building? A combination of the two or something else?