R1T15: Celiss calls upon the absolutist nature of her heritage and drops an order's wrath in the middle of the goblins. An impossibly precise cube of light covers nearly the entire room, ending inches from Caedmon's face, and many subsidiary gridlines form. In the end, though, none of the goblins are seriously wounded, sporting minor score lines on their arms or face.

R1T12: Kurgol goes right into a rage and charges the nearest goblin and crumples it.

R1T12: Caedmon gets into a defensive stance while slowly walking forward, his muscles increasing in thickness as he does, and practically taunting goblins to hit him while he is a juggernaut with sword and shield.

R1T9-8: Two of the rear-most goblins shoot at Rellin (missing wildly).

End Round One, Begin Round 2 ...

R2T22.5: A goblin drops his bow and takes out his short sword to attack Kurgol.

R2T22: Rose, what do you do? You would have to move around to the goblin group's "flank" to get to melee with an opponent (15' travel, 20' if you want to face directly from side rather than cattie-corner).

Shalelu on deck, Rellin in the hole ...

Spoiler: Battle Tracker
Show

G1: 23. (-4:11).
G2: 22.5. (10:11). Kurgol (corner).
Rose: 22.
Shalelu: 21.
Rellin: 19.
G3: 17. (9:11).
G4: 16. (9:11).
Celiss: 15.
Kurgol: 12. Raging!!! Charged.
Caedmon: 12. +2 Strength (Physical Enhancement).
G5: 9. (9:11).
G6: 8. (9:11).

DEAD GOBLINS: