Quote Originally Posted by Zakier View Post
I do most of that as of when ad libbing. I just try to keep notes on what IVF come up with on the fly.

How about when building an actual dungeon? How do I determine an adequate number of fights for the average party?

I'm using the 5 scene set up of a fistful of dices videos. I also expand that with multiple locations along the route.

From beginning of the dungeon to the boss, how many encounters are appropriate and how do I add it all together to determine dungeon cr?

Do i include trap cr with monster cr when doing the math?
No, this is precisely what I mean. I honestly don't concern myself with exact CR, because that would involve assuming an exact set of conflicts--a linear game-while most problems should be approachable from multiple angles. I try to avoid lists of encounters and even strict maps. I keep a stock of creatures and setting fluff instead.