Kuln slinks forward down the humid and muddy tunnel toward the flickering light. Peering about a tnalged clump of roots he spies a dank chamber. Several armed lizardfolk shuffle and squat about a firepit of smoking reeds, all with the distinctive red warpaint about their eyes as you saw at the siege of Cromm's Hold. Judging by the mud and grass sleeping pallets about the room it looks like some sort of sleeping quarters.

From where Kuln is he can see more flickering torchlight down the passage that continues to the southwest.

Spoiler: Map
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