Originally Posted by
Frank_Mentzer
In the realworld, force is the ultimate resolution. But BEFORE that you get socioeconomic conflict, politics, negotiations, and the THREAT of force (either implicitly or overtly) having far more effect than its actual use.
Oh, I see... you're just not good enough a Game Master to create a scenario or setting where roleplaying, interaction, situation analysis, and other non-combat factors are prominent. You and your players just want a simplistic kill-the-bad-guy thing. If that's the case, if you just want comic-style escapism and nothing to really work your brain, then ignore this.
Ignore this unless you want to reach further and reach the great untapped potential of what our role-playing hobby can achieve.