Quote Originally Posted by Cosi View Post
Summon something to trigger the trap. Damage the trap till it can't function. Avoid the trap. Tank the trap.
Well, without Trapfinding, you can't actually find the traps. Assuming high level (which we are for the current conversation), chances are the DCs are higher than 20. So you'll need Trapfinding to even search for them. And if they're magic, forget about trying to disable them.

So you don't know where the traps are. So you're just constantly summoning things to walk in front of you and step on every tile and touch every stone on the walls? And open every chest? And manipulate every lever and object in the dungeon?

It seems like the idea is really just "tank traps" at this point.
Find someone who knows how to bypass the trap and get them to tell you.
How is this not a "problem"? Why aren't we asking ourselves why the fighter can't natively deal with traps? Should the fighter natively be able to just handle being constantly withered by setting traps off in a dungeon, because his handle on the problem is to just tank it? Should the fighter fix ensure that he is still up to fight threats in the dungeon after taking damage from several different traps? Should he be able to natively heal himself from that trap damage without relying on gear? If he can't disarm traps like a rogue, should he then be able to natively deal with whatever the trap sets off (poison gas cloud, crushing walls, forcecage, etc)?

I don't particularly mind that the game assumes you need a trap specialist. But if the fixers in this thread are aiming to have everyone be able to "deal" with everything, I'd like to understand exactly to what extent.
The problem isn't that the Fighter can't hop planes, or can't raise the dead, or can't scry, or can't summon allies. It's that he can't do anything to solve high-level non-combat problems. The Wizard can't raise the dead, and that's totally fine because he can summon demons or scry or create things from nothing.
Has a list already been compiled in this thread of what these high-level non-combat problems are?