Code:
#if you're undead, you eventually accumulate all manner of deformities as your bits fall off
character_event = {
id = Mal.51
desc = "EVTDESCMAL51"
picture = GFX_evt_sick_character
trigger = {
trait = zombie
}
mean_time_to_happen = {
years = 10
}
option = {
name = EVTOPTA6081
random_list = {
10 = {
add_trait = maimed
}
10 = {
add_trait = clubfooted
}
10 = {
add_trait = harelip
}
10 = {
add_trait = hunchback
}
10 = {
add_trait = mute
}
10 = {
add_trait = ugly
}
10 = {
add_trait = weak
}
10 = {
add_trait = eunuch
}
10 = {
add_trait = blinded
}
10 = {
add_trait = deaf
}
}
}
}
#if you're undead, you eventually accumulate all manner of insanities
character_event = {
id = Mal.52
desc = "EVTDESCMAL52"
picture = GFX_evt_lunatic
trigger = {
OR = {
trait = zombie
trait = shade
trait = wight
trait = lich
}
mean_time_to_happen = {
years = 10
}
option = {
name = EVTOPTA6081
random_list = {
10 = {
add_trait = stressed
}
10 = {
add_trait = depressed
}
10 = {
add_trait = lunatic
}
10 = {
add_trait = possessed
}
10 = {
add_trait = wroth
}
10 = {
add_trait = envious
}
10 = {
add_trait = cruel
}
10 = {
add_trait = cynical
}
10 = {
add_trait = paranoid
}
10 = {
add_trait = ruthless
}
}
}
}