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Thread: Sand, hot lead and V8's (Dark Heresy) IC

  1. - Top - End - #186
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Things devolve from merely chaotic to absolutely insane. The men who entered from the door are covered in smoke, and one of their friends is running around - a human torch, sheeted in flame from head to foot - screaming in pain, panic and fear. The men on the roof are faring slightly better, but their leader is dead and the last shot of Jashugans burst went through the corrugated roofing and wounded one of them.

    One invader - blinded by smoke anyways, so he can't really get a bead on Ferrus and Jashugan - decides to put his suffering friend out of his misery, and blasts him down. When his screams subside, everyone draws a sigh of relief. The remaining two charge, one wielding a cleaver, the other waving the universally famous nail bat over his head.

    From above, large hand cannon boom - but obviously, the way for smoke to make it's way out of the room is through the hole in the roof.

    Spoiler: OOC
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    One guy shoots the burning man. I deem he manages to hit and put the poor female-canine out of his misery.

    Two charge Ferrus, who by now should feel thoroughly put upon.

    The gunslingers on the roof fire at Jashugan, who is partly obscured by smoke, and also a moving target.

    Thus:
    Melee attacks:
    Attack: (1d100)[81] vs 35 (25 base, +10 charge)
    Damage: (1d10+2)[8] (a bat festooned with rusty nails)
    Attack: (1d100)[30] vs 35 (25 base, +10 charge)
    Damage: (1d5+2)[4] (a cleaver)
    Righteous Fury: (1d100)[56] vs 35 - additional damage (1d10)[8]
    Righteous Fury: (1d100)[92] vs 35 - additional damage (1d10)[7]

    And two shooters, firing standard Hand Cannon at Jashugans back:
    Attack: (1d100)[28] vs 15 (35 base, +10 range, -10 moving target, -20 smoke)
    Damage: (1d10+4)[14] Hand Cannon
    Attack: (1d100)[38] vs 15 (35 base, +10 range, -10 moving target, -20 smoke)
    Damage: (1d5+2)[5] Hand Cannon
    Righteous Fury: (1d100)[58] vs 35 - additional damage (1d10)[3]
    Righteous Fury: (1d100)[63] vs 35 - additional damage (1d10)[6]

    Someone is going to object 'wait, why does moving impose a penalyy - that's not in the rules?!'.

    Here's why: Enemies emerging through a doorway might be seen as moving, but they are coming straight at you, with no option of moving aside. Jashugan emerges from cover - arguably unexpextedly - and rushes off through the smoke to go through the door leading to the bedroom. Not that I'm entirely sure why he's going there, but ... sure =)


    One of the attackers manage to connect with Ferrus - but luckily his sturdy frame turns the brunt of the attack. The other misses entirely. The shooters on the roof both miss Jashugan, who sprints across the room, and into the bedroom. The news isn't any better there - Jestilla and Kara are on the floor, riddled with bullet holes and either dead or dying. A giant bulldozer is planted halfway through the wall, and two gunmen are busily reloading the autoguns. They are entirely surprised by Jashugans sudden appearance.
    Last edited by Kaptin Keen; 2017-01-17 at 01:26 PM.