Gendithor heals (1d4)[3] and readies an action to blast the first hostile thoqqua without strength damage that he can (or more than one if revealed simultaneously) with Energy Missile (cold). Unaugmented, 3 PP cost.
Damage: (3d6+3)[19] fort DC 18 half, times 1.5 for cold vulnerability.
Status (after Energy Missile):
Spoiler
Show
Power points: 25/40
Attack/Damage: +11/1d8+4 with GMW
Touchsight 60' radius
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 71/88
Unique spells level 1: Haste, 2 available
Unique spells level 2: Energy Missile, 2 available
Unique spells level 3: Greater Magic Weapon, Touchsight, 1 available