Quote Originally Posted by Mando Knight View Post
On the other hand, your opponent will have just as much initiative when it comes to controlling how many copies of Offensive Play are in the game: with 0 Attack, you'll need one of the relatively uncommon means of buffing or removing Cho yourself in order to prevent them from simply clearing him only when it suits them, unless you follow up with a double-OP Troggzor or something.
I actually won a game completely because of lore walker cho. Used my Hemet on the hunter's 3 mana 4/2, then played a second cho. I had draw and the bigger cards, and managed to clog up his hand every turn making him burn his draws.