I don't think I'll have a new video this weekend- I need to take some time to plan out updates to the detective system properly, and I'll probably implement those changes on a separate branch.

I've been doing some napkin calculations in grapher about the game's overall difficulty curve, assuming 'organic' causes for crime rates and the nastiness of opposition increasing over time. The results look plausible, but slight changes in some of the numbers yield massive imbalances, so it might be a bit brittle.



For next weekend I might make some modest adjustments to the default actions system (e.g, merging fire+strike, along with guard+overwatch, depending on the weapon equipped), and allow for queueing of crafting-tasks. (I've also commissioned some new tile-set art, so I should have that to show off.)