I've already made my case on why having both itemization routes is good so I won't repeat it here. For DAI in particular though, crafted items blow the random drops away unless your schematics are very far behind. I haven't looted a staff in days that could beat the one I crafted back in Haven; in fact, the drops don't even come close, most of them are 50% less dps or more, and I am now 6 levels ahead of where I was. And I built that thing out of iron, cotton, ram skin and spit (common materials in other words.)
I expect Mass Effect to be the same for reasons I've already elaborated on, but I'll summarize again:
- Encourages exploration, which seems to be their big theme here
- Helps normalize encounter design
- Inquisition was both a critical and commercial darling so I expect they won't be rocking its boat without good reason.
What would be nice is if you could salvage drops for materials and thus benefit from the crafting system with less node hunting.
This is an important point too - banter goes a long way to making a long trek interesting, and ME has an advantage over DA there because its setting has vehicles. Especially if each planet has specific soundbites.