What I meant was that, in a cover-based shooter, having attacks that go over cover is valuable. And in ME, those attacks tend to be powers or grenades with their own damage values, rather than inheriting from your gun like Dragon Age spells do your staff. 'They might change that of course but I don't really expect it.
In ME3 they had considerable success with the grenades having no cooldown, so I'd expect that again.
At the very least, omni-grenade has a limited number of uses (per the first gameplay video) suggesting that they kept the ME3 system (Presumably grenades are fabricated in the field the same way Thermal clips are).
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe