Originally Posted by
JonathanPDX
I could use some advice selecting maneuvers. I'm building a 5th level half-orc Zealot, going evil, all offense, probably with a longspear / shield and Unorthodox Method traits so I can move my disciplines around. Probably Protection mission (5' reach) and Impulsive Reactions so I can rush right into the thick of things and then make plenty of attacks of opportunity while foes move in and out of range.
If I'm understanding my action economy correctly, every round I could use a boost (swift), strike (standard), then aid another (move) to refresh the first two and repeat the cycle next round, correct? If so, what's the best combination at this level? Chains of Doubt seems really good, but I don't know what boost would go best with it. For my stance I am leaning toward Elemental Flux Stance (fire) for passive healing (the party is very light on healing) and extra damage.
I expect to be fighting orcs, goblins, and other armed humanoids, if that makes a difference. Any advice? Thanks!