Just taking a quick look at this... It's very complicated in terms of the number of options available and having to cross-reference them left and right. Plus a lot of them overlap with each other or things you might have while wildshaped. This all means that it's hard to assess the balance or really understand the archetype's role.

Overall I'd say that it'd be better to design this like the totem warrior, with a limited selection of options at each level and more unified themes. By which I mean 'this level makes you tankier' or 'this level helps you explore the wilderness'.

Nitpicks: I'm not aware of any trait named 'Scent', nor would I say 'natural armour bonus' was a thing. Either it's natural armour, or it's an AC bonus.

Also, I was disappointed that there is almost nothing in there that I'd associate with the term 'geomancy'. I appreciate that it's a remake of something old so the name isn't your fault, but still.