Moderately busy with course-work, but the UI for detective-antics is more-or-less done- just needs a shakedown for testing purposes. Hoping for a demo video middle of next week.



Oh, speaking of tribal superheroes- while I'm pretty familiar with the 90's TV version, I completely forgot about The Phantom, who was apparently adopted as an icon by New Guinea highlanders. (Also, fun fact- Swifts are the only birds that echolocate. Like a dolphin.)

I've been giving a little thought to the scope of phase 1 content (in the sense of, 'this should be enough to get kickstarted'.) I'm planning to have 8 primary heroes, together with 8 villains in 4 factions (a mastermind and a lieutenant or two each.) It'll be a while before a get them all fleshed out, and I'm sure I'll be making revisions as I go, but for now I sketched out some concepts.




Spoiler: Hero Perks & Motives
Show
Code:
Phobos
  Claws Out-     bonus lethal damage while unarmed, bonus to climb
  Flight Path-   improved use of wing blades, gliders and jets
  Sound Science- bonus to research & forensics, free sonic helm
  Aura Of Fear-  bonus to questioning and panic effects
  Justice Served     dislikes getaways, especially of repeat offenders
  A Coward's Weapon  will not use guns or lethal force vs. the unwary

Deimos
  Packing Heat-  better ammo conservation and firearms damage
  Resilience-    reduced odds of critical hits, faster recovery
  Aura of Fear-  bonus to questioning and panic effects
  Boys In Blue-  bonus to persuade cops or share evidence
  Justice Served  dislikes getaways, especially of repeat offenders
  I Am The Law    dislikes illegal methods or payoffs

Black Swift
  Staff Combat-  bonus aim and guard chance with blunt weapons
  Flight Path-   improved use of wing blades, gliders and jets
  Dynamic Duo-   bonus to all sidekick assignments
  Urban Tribe-   bonus to canvass near areas with a Swifts Camp
  Life Is Sacred  will not use lethal force, including vs. animals
  United Front    dislikes infighting and dissent

Dr. Yang
  Packing Heat-  better ammo conservation and firearms damage
  Anonymous-     bonus to undercover work, less chance to spook
  Cypher Expert- bonus to scan, wiretap and database checks
  Off The Grid-  bonus to canvass in lawless areas
  Meant To Know  seeks out clues and new technology, likes education
  Anarchist      dislikes taking orders and distrusts officials

Alamo
  Bullseye-      bonus aim with bows and precision firearms
  War Paint-     bonus to stealth and disguise attempts
  Inventory-     extra use of all charged items
  Survivalist-   bonus to canvass in rural or park areas
  Bare Necessities  dislikes extremes of wealth and poverty
  Anarchist         dislikes taking orders and distrusts officials

Pythia
  Cypher Expert- bonus to scan, wiretap and database checks
  Acrobat-       bonus to learn all reflex-related skills
  Spinal Port-   bonus to use cybernetic items, free neural jak
  Intel Club-    bonus to canvass based on region education
  Social Justice  dislikes violence against minorities
  United Front    dislikes infighting and dissent

Cambridge
  MI6 Tactician-   grant extra AP or combat buffs to agents
  Bedside Manner-  help agents to recover or de-stress
  Estate Manager-  increase funding from specific regions
  High Places-     bonus to persuade officials & socialites
  Debt Of Honour  always keeps word and returns favours
  Family Values   extra value placed on old relations

Spoiler: Villain Perks & Motives
Show
Code:
Moretti
  Legitimate Business:  Faster investments, resistant to investigation
  Hired Muscle:         Additional Bruisers, especially as bodyguards
  Tommy Guns:           Gangsters and Hitmen have bonus ammo and damage
  Stuffed Mattresses:   Better black market sales, more secret funds
  Hands Clean:          Caution motive magnified, avoids direct involvement
  Family Values:        Sensitive to relatives/allies' needs and betrayals

Schrödinger
  Traceless IP:         Bonus to data crime and hideout security systems
  Deal Broker:          Bonus to persuasion and escaping conviction
  Patent Pending:       Chance to hinder or steal from rivals' tech research
  Self Promotion:       Bonus to gain political office and invest in fronts
  Monopoly Capitalist:  Greed motive magnified, especially for tech/industry
  Social Climber:       Sometimes invests in education or charity events

Snake Eyes
  A Rigged Game:        Bonus income from gambling and extortion
  Street Cred:          Bonus to intimidate and find rivals' hideouts
  Long Shots:           Bonus to marksmanship and low probabilities
  Hear Them Fall:       Immune to concealment from cover or darkness
  Debt With Interest:   Revenge motive magnified, especially vs. mobsters
  Lucky Seven:          Chance to release hostages and forgive offenders

The Meme
  Infectious Charm:     Bonus to persuasion skills, chance to gain copycats
  Viral Media:          Bonus to data crime, brainwashing and public ransoms
  Dopamine Pathways:    Immune to normal penalties for fear, guilt and pain
  Eureka Moment:        Chance for spontaneous bonus to new technologies
  You Only Live Once:   Impulse motive magnified, indifferent to collateral
  Why So Serious:       Targets admired rivals, spares entertainment venues