Moderately busy with course-work, but the UI for detective-antics is more-or-less done- just needs a shakedown for testing purposes. Hoping for a demo video middle of next week.
Oh, speaking of tribal superheroes- while I'm pretty familiar with the 90's TV version, I completely forgot about The Phantom, who was apparently adopted as an icon by New Guinea highlanders. (Also, fun fact- Swifts are the only birds that echolocate. Like a dolphin.)
I've been giving a little thought to the scope of phase 1 content (in the sense of, 'this should be enough to get kickstarted'.) I'm planning to have 8 primary heroes, together with 8 villains in 4 factions (a mastermind and a lieutenant or two each.) It'll be a while before a get them all fleshed out, and I'm sure I'll be making revisions as I go, but for now I sketched out some concepts.
Spoiler: Hero Perks & MotivesCode:Phobos Claws Out- bonus lethal damage while unarmed, bonus to climb Flight Path- improved use of wing blades, gliders and jets Sound Science- bonus to research & forensics, free sonic helm Aura Of Fear- bonus to questioning and panic effects Justice Served dislikes getaways, especially of repeat offenders A Coward's Weapon will not use guns or lethal force vs. the unwary Deimos Packing Heat- better ammo conservation and firearms damage Resilience- reduced odds of critical hits, faster recovery Aura of Fear- bonus to questioning and panic effects Boys In Blue- bonus to persuade cops or share evidence Justice Served dislikes getaways, especially of repeat offenders I Am The Law dislikes illegal methods or payoffs Black Swift Staff Combat- bonus aim and guard chance with blunt weapons Flight Path- improved use of wing blades, gliders and jets Dynamic Duo- bonus to all sidekick assignments Urban Tribe- bonus to canvass near areas with a Swifts Camp Life Is Sacred will not use lethal force, including vs. animals United Front dislikes infighting and dissent Dr. Yang Packing Heat- better ammo conservation and firearms damage Anonymous- bonus to undercover work, less chance to spook Cypher Expert- bonus to scan, wiretap and database checks Off The Grid- bonus to canvass in lawless areas Meant To Know seeks out clues and new technology, likes education Anarchist dislikes taking orders and distrusts officials Alamo Bullseye- bonus aim with bows and precision firearms War Paint- bonus to stealth and disguise attempts Inventory- extra use of all charged items Survivalist- bonus to canvass in rural or park areas Bare Necessities dislikes extremes of wealth and poverty Anarchist dislikes taking orders and distrusts officials Pythia Cypher Expert- bonus to scan, wiretap and database checks Acrobat- bonus to learn all reflex-related skills Spinal Port- bonus to use cybernetic items, free neural jak Intel Club- bonus to canvass based on region education Social Justice dislikes violence against minorities United Front dislikes infighting and dissent Cambridge MI6 Tactician- grant extra AP or combat buffs to agents Bedside Manner- help agents to recover or de-stress Estate Manager- increase funding from specific regions High Places- bonus to persuade officials & socialites Debt Of Honour always keeps word and returns favours Family Values extra value placed on old relations
Spoiler: Villain Perks & MotivesCode:Moretti Legitimate Business: Faster investments, resistant to investigation Hired Muscle: Additional Bruisers, especially as bodyguards Tommy Guns: Gangsters and Hitmen have bonus ammo and damage Stuffed Mattresses: Better black market sales, more secret funds Hands Clean: Caution motive magnified, avoids direct involvement Family Values: Sensitive to relatives/allies' needs and betrayals Schrödinger Traceless IP: Bonus to data crime and hideout security systems Deal Broker: Bonus to persuasion and escaping conviction Patent Pending: Chance to hinder or steal from rivals' tech research Self Promotion: Bonus to gain political office and invest in fronts Monopoly Capitalist: Greed motive magnified, especially for tech/industry Social Climber: Sometimes invests in education or charity events Snake Eyes A Rigged Game: Bonus income from gambling and extortion Street Cred: Bonus to intimidate and find rivals' hideouts Long Shots: Bonus to marksmanship and low probabilities Hear Them Fall: Immune to concealment from cover or darkness Debt With Interest: Revenge motive magnified, especially vs. mobsters Lucky Seven: Chance to release hostages and forgive offenders The Meme Infectious Charm: Bonus to persuasion skills, chance to gain copycats Viral Media: Bonus to data crime, brainwashing and public ransoms Dopamine Pathways: Immune to normal penalties for fear, guilt and pain Eureka Moment: Chance for spontaneous bonus to new technologies You Only Live Once: Impulse motive magnified, indifferent to collateral Why So Serious: Targets admired rivals, spares entertainment venues