Seems like a good crop of builds this time, I'm impressed!


I also have a stub left over that I just couldn't get the skill prerequisites to fit in nicely... Nothing but monk seems to have balance AND concentration-

Spoiler: Stub
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Human Scout 3/Hexblade 3/Paladin 2/Savage Progression Ghost 2/Astral Dancer 6/ Master of the unseen Hand 4

The idea was using ghost powers to maintain astral dancer status, then getting high saves (and evasion, even for non-reflex saves) in everything, then play keep-away with the enemy with violent shove and the high fly speed from astral dancer.