back in the day, new characters took about 5 minutes to make, and about half that to die instantly to some 'screw-you' trap or monster.
So, you're saying that the people who have actual character ideas they'd rather not leave up to random die-rolls are the rollplayers, and the ones who will use randomness (and attrition) until they get what they want are the Real Roleplayers?
So, you take the randomness out of the random rolls.....