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Thread: Red Flags for DMs?

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    Bugbear in the Playground
    Join Date
    Dec 2013
    Location
    Red Dragon Territory

    Default Re: Red Flags for DMs?

    Quote Originally Posted by ksbsnowowl View Post
    i can't tell you how many times in the last 10 years i had to learn the rules of whatever new class/etc. A player wanted to play.

    You know why i have to know the rules of their classes, and can't just go off of their say-so? Because when i do i constantly have this interaction in the middle of a session:

    Player: My character activates such-and-such ability.
    Me: Which does what?
    Player: It allows me to do [some ridiculously overpowered thing].
    Me: Wait, it does what?!

    *looks up ability*
    *reads it with knowledge of what the game terms actually mean*

    me: Um, no. What that ability actually allows you to do is this [other, non-game-breaking thing].
    I take a deep breath, start drowning, and Iron Heart Surge the lake into nonexistence!
    Last edited by Socksy; 2017-04-27 at 06:05 AM.
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    Quote Originally Posted by Draconium View Post
    All things considered, the guy whose character attacked a gazebo may have actually had a point...
    Quote Originally Posted by Anlashok View Post
    Quote Originally Posted by sideswipe View Post
    ban the problem spells and the problem classes. not the whole book.
    So.. Keep the bard?
    Quote Originally Posted by Story View Post
    The only thing worse than a Beholder with an anti-magic cone is a Beholder without the anti-magic cone.
    Quote Originally Posted by DigoDragon View Post
    Baaa, I can think! Baaa, I can't see in the dark!