Originally Posted by
Florian
Not really. The default assumption is, that as long as nothing says otherwise, in-game physics are the same as our real world physics. Ex abilities point out were that assumption is not true and in-game physics differ from real world physics.
I think an (Ex) shadow jump is actually a good example for this. We know that it is not physically possible to enter a shadow. But we also donīt have coterminous planes, so we donīt know the physical relationships here. This (Ex) ability tells us, that there actually is a physical relationship here, that someone with the right training can actually put to use.