Quote Originally Posted by JellyPooga View Post
If it's a diverse skill set and mechanically interesting, while being very much a team-player...I can heartily recommend Thief Rogue/Wolf Totem Barbarian. As a build, it starts taking off from about level 3 (Barbarian 1/Rogue 2) and doesn't really slow down with gaining interesting features until...well, ever.

To explain;

1st level; Barbarian. You get 12hp, the oh-so-precious Con Save proficiency, all Martial weapons (more on that later) and Medium Armour (if you don't fancy going nekkid, which is also an option/back-up plan).

Level 2; Rogue. You get Sneak Attack and Expertise. Athletics is a must, because it opens up grapples and shoves as a completely viable option. Where Rage gave you Advantage on these things, Expertise makes you better than, well, anyone. The additional Skill proficiency and Thieves Tools gives you more options and spotlight time.

Level 3; Rogue. Cunning Action means you can do what yoy want, when you want, wherever you want to do it. Rock on, this is when the build really gets fun, because almost no-one can say "no" to whatever it is you're doing.

Level 4+; Options. From here on you have some choices to make, none of which are bad:

- Taking another level of Rogue (going Thief), you get Fast Hands, which means you can put that awesome Athletics score to food use wrecking terrain and manipulating the battlefield...as a Bonus Action. Do not underestimate the power and utility of this. If you go down this route, you probably want to stick with Rogue for a couple of levels to get that ASI and Uncanny Dodge to increase your tankiness. Staying the course to Rogue 7 for Evasion may also be worth it, to weather the friendly AoE's your party members are going to be throwing around by that time.

- Alternatively, go Barbarian. Reckless Attack means every attack is a Sneak Attack. Pursuing this route to Barbarian 5 for Wolf Totem (your allies will love you for giving them Advantage just for standing next to their target) and Extra Attack (if DPR is of any concern to you) is probably the "optimal" route. Having said that, getting to character level 6 as Rogue 3/Barbarian 3 isn't a bad character and has all the tools you want for an absolute blast of a gaming experience.


Race:

V.Human is definitely your go-to for this. I recommend Shield Master as your Bonus Feat. Whilst it "competes" with Cunning Action for your Bonus Action, it's another option available on your turn. Starting as a Barbarian, the bonus on Dex Saves to make up for your lack of Proficiency is nice and tasty. It also takes the pressure off of main-lining Rogue for Evasion.

Dwarves make really good Barbarian/Rogues too. The Bonus Con helps with the tanking (and don't mistake; thisnis a tank build) and if you go Hill Dwarf you'll have even more HP. Resistance to Poison means your HP go even further and helps immensely against traps, which a Rogue, you may encounter more of than most characters). Darkvision doesn't hurt and Stonecunning is an interesting ability to have with the right GM. More Tool profs don't hurt either (More options! More spotlight!). Going Dwarf will delay getting Shield Master though.

Half-Orc also works; tanky, strong, intimidatin'. What's not to like?


Feats:

Shield Master - As I mention above, this feat is your first go-to because it just opens up a ton of combat utility, both active and passive, offensivd and defensive.

Sentinel - Your next ASI goes on Sentinel. Not only does it increase the odds of getting more Sneak Attack (on OA's), but solidifies your role as a Tank.


Stats, Equipment and the rest:

Str>Dex>Con>Wis=Cha=Int

One-Handed Finesse Weapon (I recommend a Whip; the additional Reach gives you a much greater "presence" on the battlefield and Sneak Attack and Rage mitigates the lower damage die to the point of insignificance).

Breastplate Armour (when you can afford it) and Shield.

Pack some back-up finesse, ranged and/or light weapons. Dual wielding is always an option, as is chucking a knife/axe/dart. Don't feel too obligated about the special weapon features; you're super-buff and are using Str to attack, not Dex; you can lug a Maul with you for kicks (and skeleton smashing) if you really want.

Background: Take your pick. I like Outlander, for a more outdoorsy feel with Survival proficiency, but it's just a personal preference. Entertainer (Gladiator) could also work well with this build, for the "exotic" weapon prof, if you wanted to go Rogue at 1st level (if you want an extra Skill prof more than the HP and Con Save proficiency).
I also would recommend the Barbarian Rogue, alternative choices are Bear at level 3 for the damage resistance, and Goliath or Bugbear.

Goliath is a more "user" friendly choice, which gets athletics as a given proficiency, +2 str +1 con, and powerful build.. and grappling and shoving are different ways of Lifting/Dragging/or Pushing. so it may be applicable. A decent defensive ability and more socially accepted.

Bugbear is more mechanically offensively optimized than goliath, and has useful features with +2 str, and +1 dex, but comes with the much sought after darkvision, stealth as a proficiency, 5ft extra reach, the same powerful build, and an extra 2d6 on a surprise attack once per combat, which is decently useful. This one is more difficult because of the in game social stigmas.