Originally Posted by
AOKost
I completely concur, but I also feel there's way too much lacking when it comes to crafting skills. For example, Stone is set at a Hardness 8 and 15 HP, but some stones are harder than others. This would have a lot of impact on building.
Gemcutting should increase the value of rough gems, so that rough ruby that was worth 50 gp in town, after the charter's done, it should be worth 200 gp or more!
Don't get me started on Leather, mining, engineering, and virtually all the others.
Craft Alchemy, Armorsmithing, Weaponsmithing, Bowmaking, and a few other crafts are given explicit rules on how they function and what can be done with them, but sadly, much is left to be desired with virtually all Crafts and Professions! Yes... I knkow that Professions are meant to make flat money though a buisness or knowledge set, but more could be put into them. Then again, I've always been one that made my players take Craft or Profession at level 1... It was always meant to give to the characters background. I'd even give a free skill point if need be.
Even with all the templates I've come to find for arms and armor, I feel they are still lacking, as well as Special Materials to make them out of, and hence why I love this option so much!