View Single Post

Thread: Diablo III:3 Kanai Fix It?

  1. - Top - End - #1098
    Ogre in the Playground
     
    Imp

    Join Date
    Feb 2010

    Default Re: Diablo III:3 Kanai Fix It?

    Quote Originally Posted by Neftren View Post
    So, basically, for UE, if you haven't read this, you should read this: https://www.icy-veins.com/d3/demon-h...-2-5-season-10



    For UE, Amulet should, at minimum, have CHC/CHD. Also Blood Vengeance is a terrible passive for UE. You almost always want the following passive configuration Cull the Weak, Thrill of the Hunt (optional if running Cold), Ballistics, Ambush. A good fifth passive would be Awareness or maybe Steady Aim (when you have a HFA; disregard if running Azkaranth).
    "Until you get something better".

    Also, in my experience (source: I have a UE DH that clears GR 75), having a moderate amount of life gain is very helpful in preserving your potion for true emergencies.


    All-Resist is comparatively more rare than Vit, and as a UE DH your primary problem is reflect mobs offscreen, not tanking hits. You should be kiting and using potion as needed. You can pick up the extra health elsewhere if absolutely needed.
    You need a certain amount of health for your mitigation to keep you alive. DH still needs to survive mortar fire, ground hazards, and stray projectiles. This is especially true against teleporting elites and RGs, where keeping your distance still requires frequent re-positioning. The increase in character health is usually a larger % than the decrease in damage taken by increasing Resist All. Vit is always more important than Armor or Resist All.

    [QUOTE]
    Shoulders- get rid of the companion damage for CDR. The only damage skill worth getting on your gear is Multishot, and even that's

    +Multishot rolls on helmets ("perfect" roll being Dex/Vit/CHC/+Multi/Socket).
    Helmets only have four primary affixes. Sockets count as a primary affix. Socket and Dex are a given for UE. Socket is essential for CDR gem. His helm has Vit. CHC is the next best stat, and his rings are missing CHC. Therefore Multi should be rolled to Crit on the helmet. Multi is an option on boots whereas Crit is not. Multi for boots, crit for helm.



    RCR is definitely worth gearing for, as it scales somewhat linearly (pretty much no diminishing return) but you should consider prioritizing IAS over it if you can make it to the next breakpoint. More RCR means you can unload for longer, which is always nice.


    I would not advise this >.> IIRC %Skill damage scales similarly to %Elemental damage so you should hang onto those if possible, since it's computed after everything else (i.e. biggest damage gain). Not 100% sure on that tho, but even so, Vit is easy to get from other pieces and if you're dying for toughness, cubing Elusive or Visage and adding appropriate Belt will get you 80% of the way there.
    You gear for RCR by wearing Yang's. You can't do better than 40-50% RCR for one Weapon itemization slot. You only need enough Hatred and RCR to keep multishot active through CoE's 4-second burst window. You need to use your generator regularly to keep F+R buff going. You need to reposition regularly to avoid projectiles/hazards. UE causes your generator to also refill your Discipline, so you usually end up using your generator after you Vault away anyways.

    You gear for skill damage by wearing Dead Man's Legacy. You can't do better than 80-100% skill damage in one slot. The skill damage from helm and boots is additive with the Dead Man's Legacy boost. With a Maxed DML and Boots, your skill multiplier is 2.15 instead of 1. With Skill damage in the Helm, your multiplier is now 2.30 instead of 2.15. That's a 6.9% increase in damage (2.3/2.15) from a 15% increase in Skill Damage at the cost of one Helm itemization slot.

    With Crit and Crit damage, let's say you crit 50% of the time for +300% damage. .5 * 1 + .5 *4 = 2.5.
    Increase Crit by 6%. .44*1 + .56*4 = 2.68. 2.68/2.5 is a 7.2% increase in damage for a 6% increase in Crit at the cost of one helm itemization slot. Note that with perfect gear, you'll actually have something like +430% crit damage from Weapon socket, Paragon, both rings, Amulet, and Gloves. And the lower your crit is, the more valuable the crit increase is. If you went from 44% crit to 50% crit you'd gain 7.75% damage, not 7.2%.
    Last edited by Icewraith; 2017-06-05 at 07:13 PM.
    This signature is no longer incredibly out of date, but it is still irrelevant.