I've played and GMed kitchen sinks, and I thoroughly dislike them. They don't feel more real, and a more coherent setting with a few strong motifs usually comes across much better.
I've played and GMed kitchen sinks, and I thoroughly dislike them. They don't feel more real, and a more coherent setting with a few strong motifs usually comes across much better.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.