I hope it'll work that well. It'd suck if many of the amazing games we have today dissapear due to something likewindowsMicrosoft deciding to not allow such things. But I prefer to be on the safe side; physical media is more resistant to the touch of time. It's very difficult to predict what will happen in the future tech market. Plus, I'm certain my descendents won't go through my steam library, same as I haven't listened to my parents' LPs. Hiding a rulebook somewhere curious relativs would find it seems a safer method of exposure. But I'm with you on combat not being very good in TTRPGs, so this is a moot point.
I had completely forgotten about Co-op games! Really, I was only thinking about multiplayer. They really are underrepresented though. I wish game devs would realize that there might indeed be a market for a TV-based roleplaying game. But I don't know of any such games.
And I do think it really is a different experience to be analog; maybe I'm just a romantic in this manner.
Thinking back to the fights I've been in I can nothing but agree with the lack of camraderie. Characters don't really develop in battle, most likely because the only characteristics they call upon are their physical stats and combat abilities. Never have any player at my tables roleplayed in combat; the stakes are too high. I understand that games like The Riddle of Steel, where your ability to fight is enchanced by your beliefs and motivations, might help with that particular problem.
As for tactics, my thoughts is that it has something to do with the limiting nature of a battle grid. It might allow for detailed movement to have an accurate measure of ground covered, but without giving fear, perception and cover prominence in the combat system tactical choices will be very limited. Maybe it can be said that the recent editions of D&D have in this respect moved quite far from their wargame origins.