Originally Posted by
oxybe
Not every TTRPG follows that trend. Ryuutama is Oregon Trail, if it was told by Miyazaki. You're a group of people going from A to B and you're not Badass adventurers, you're like... a farmer, a merchant, a bright-eyed youth looking for adventure and a country girl who's going to join a convent and the game is basically the stuff that happens between A and B.
Does that make Ryuutama the superior game because it lacks the wargaming roots? Well, it's a poor game if you're looking to tell a story about adventurers dungeon delving and kicking in faces, but that's not what the game is about. I'm sure you can make it work with some tinkering, but that's largely missing the point in my opinion. D&D is way better at telling that story out of the box.