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Thread: 3SC's Ironfang Invasion IC

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    Default Re: 3SC's Ironfang Invasion IC

    Rhyna looks at Eyena for a moment, as though surprised at the woman's hesitation. She seems slightly confused for a moment that the person who addressed her isn't looking her in the eye, but says nothing of it. Instead, she simply nods along vigorously at the proposition. "That sounds like a great plan! Camping in the woods without the proper gear doesn't sound very fun, and Erastil helps those who help themselves. Besides, anyone we can save on the way out will make the trip worthwhile. Thank you all again, for taking the time to come here. Honestly, I wasn't quite sure what we were going to do next!" There's a chorus of agreements from the rest of those who were huddled in the shack, who now that they join your band you see to have been a not insignificant number. Two of them have the look of fighters about them, and waste no time in outfitting themselves with some of the weapons that the common townsfolk are less capable of wielding. Four others - Shara and Thel among them - settle to the rear ranks, with those less comfortable in the fray. And Rhyna herself, along with what appears to be a second priest, follow Aubrin. All in all, your group has grown to a band of well over a dozen.

    It's perhaps inevitable, then, that your path through the town is blocked this time.

    As you leave the Riverwood Shrine and make your way around the outskirts of Phaendar to your next agreed upon location - the Trading Company - an arrow finds a place right next to Rask's head. Like before, you all try to keep to the shadows, steering clear of the worst of the fighting and the screams. Your route has taken you between two homesteads, and up to now you haven't been attached. And yet, suddenly the face of a second Ironfang archer leers down at you. From all appearances, the enemy looks a bit like Semfet back at the Shrine, only this one's bow isn't anywhere as finely crafted. Seeing that his first shot missed, he draws in preparation to fire for a second time.

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    The hobgoblin had a surprise round (he beat your guys' and your companions' Perception checks, if only barely), but he just missed hitting Rask with it. I've rolled for Initiative in the Roll20 to save us some time - as is becoming the norm, everyone but Eyena and Mortimer can act before the enemy hobgoblin goes.

    Your NPC allies consist of Aubrin, 4 1st level Warriors, 1 1st level Adept, as well as Jet and Rhyna (who are a 2nd level Warrior and Adept, respectively), and they will act on the enemies' turn when I update for the round.
    Last edited by 3SecondCultist; 2017-09-08 at 11:16 AM.
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