Originally Posted by
Easy_Lee
I think it would help if we knew why each feature or spell interacts with attacks. Ex: invisibility - why does this break upon attacking or casting a spell? If we knew, we could say what else might break invisibility.
An example of a trick that probably ought not work. A warlock casts Eyebite, then has a friend cast invisibility on him. The warlock can now perform three different Save or Bad Thing effects against foes, one each round. Unless the foes can find him while he's invisible, there's little they can do.
This technically works, to my knowledge. The warlock isn't casting a spell or attacking, just using an already-cast spell to do something hostile. The same could be done with many other spells.
And there are also the breath weapon and limited wand abilities above.
Invisibility doesn't say it breaks if you do something hostile; that's too vague, and would negate setting up traps which is probably an intended valid use. But as written, it enables a variety of hostile actions that it probably ought not.
And that's just one example. Coincidentally, sanctuary wouldn't block eyebite either, even though it arguably should.