Concur with -0.

Honestly, I'm not all that sure that Pipes are really worth a +0. Sleep is useless. Charm Person is still moderately useful, but at level 5, non-humanoids start becoming more common, plus it's a Mind-Affecting effect. Fear is a mind-affecting fear effect, and all the downsides inherent there - namely just how many entities are immune and how easy it is to get immunity and/or significant save bonuses, but for those vulnerable, it can be useful. On the upside as a (Su) effect, the DC should scale decently.


Satyrs just don't have enough magical ability to compensate for their lack of nonmagical ability (or vice versa, as one prefers).