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Thread: Critters II!

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    Troll in the Playground
     
    WolfInSheepsClothing

    Join Date
    Feb 2008
    Location
    Italy
    Gender
    Male

    Default Re: Critters II!

    Ok, then I'll repost my stuff here.


    plastic trash mound


    huge construct
    Hit Dice: 30d10+40 (average 205 hp)
    Initiative: -3 (-3 dex)
    Speed: 6 m (20 feet, 4 squares)
    Armor Class: 15 (-2 size, -3 dex, +10 natural)
    BAB/Grapple: +22/+40
    Attack: slam +20 melee (4d8+10)
    Full Attack: 2 slams +20 melee (4d8+10)
    Space/Reach: 3 m / 3 m (10 ft / 10 ft)
    Special Attacks: entangled fishing nets, soft fists
    Special Qualities: construct traits, chemically inert, electrical insulator, thermal insulator, non-crystalline, flame retardant, dioxin smoke, unconsolidated mass, great pacific garbage patch
    Saves: fort 10 ref 7 will 10
    Abilities: str 31 dex 5 con - int - wis 11 cha 1
    Skills: -
    Feats: -
    Environment: wherever there is a large plastic concentration
    Organization: solitary
    Challenge Rating: circa 10
    Treasure: none
    Alignment: always neutral
    Advancement: 31-60 HD (Gargantuan) 61-90 HD (Colossal)
    Level Adjustment: -

    Once upon a time, a druid diviner got a glimpse of an alternated dimension. He saw plastic garbage. Piles of floating garbage as big as a small continent. Plastic garbage in the wter, in the ground, in the very guts of all living beings.
    He was horrified. He tested this new substance he saw. It resisted acids. It resisted cold. It was unaffected by lightning. It could pass through a digestive system with no damage. There wasn't a single animal, plant, mold or bacteria that was capable of eating, metabolizing or disposing of the thing in any way. Plastic's only weakness was that it could burn, but it would release smokes highly toxic for all living beings.
    Slowly, horror was replaced by realization. Nature is competition. Survival of the fittest. This plastic thing could not reproduce on its own, but it used humans to reproduce. So, a parasyte. Humans realized it was bad, but they could not stop producing it. Fascinating. A parasyte capable of dominating a whole sentient race. One immune to any predator, natural or otherwise. One that would accumulate over time, forever and ever. What better measure of biological success than a species' total biomass? And eventually, all carbon in the biosphere would be part of plastic.
    Horror was replaced with awe. Here was a superior creature. Here was the pinnacle of evolution. And druids should devote themselves to nature and evolution, so...
    All hail our disposable overlord!


    this construct is a pile of plastic garbage vaguely shaped like a 5-meter tall humanoid.

    It was created by a druid diviner who got a glimpse into the far future, saw the great pacific garbage patch, and went mad with the horror of it. He then came up with the following chain of beliefs: 1) man is part of nature 2) whatever man does must therefore also be part of nature 3) plastic is part of nature 4) plastic garbage keeps accumulating and is not eaten by anything 5) plastic garbage is therefore the pinnacle of evolution 6) plastic must therefore be revered as a godlike entity

    How I got this idea: the monster, and its whole related quest, was inspired by the ocean cleanup foundation and their effort to find a cost-effective way of cleaning the oceans.


    entangled fishing nets (Ex): a plastic trash mound trails a bundle of loose entangled fishing nets that it can use to trap opponents. As a swift action every round, it must try to hit with a ranged touch attack (+12, range 9 meters) and if it hits, it triggers a grapple check. If the golem is successful, it traps the target into the tangle of nets. A creature tangled counts as grappled for all relevant purposes. It is possible to free oneself by dealing 25 damages to the nets with a small slashing weapon. Alternatively, one can try to rip the nets (str check, deals damage equal to the result minus 15), to untangle them (use rope check, deals damage equal to the result minus 15) or to free himself with an escape artist check (DC 25). A character from outside the nets can also free one inside by damaging the nets with a slashing weapon. In any case, the broken nets keep entangling, so another creature must cut another way. The tangle of nets can contain up to two medium creatures or four small creatures. Damage dealt to the nets is not dealt to the mound. Creatures smaller than tiny can just slip through the holes.

    soft fists: a plastic trash mound's fists are not sturdy. Every opponent is treated as having a +10 natural armor against it (for all practical purposes, it can be considered a -10 to hit, which is already included in the stats) and half the damage it deals is nonletal damage.

    chemically inert: a plastic trash mound is immune to acid damage

    electric insulator: a plastic trash mound is immune to electrical damage

    thermal insulator
    : a plastic trash mound has damage reduction 20/- from cold

    non-crystalline: a plastic trash mound has damage reduction 20/- from sonic

    flame retardant
    : much plastic is treated with additives that make it fire-resistant; a plastic trash mound therefore negates one third of the damage it takes from fire.

    unconsolidated mass
    : smash around a pile of garbage, and you'll still have a pile of garbage. Weapons are less effective against a plastic trash mound, dealing only half damage.

    dioxin smoke (Ex): a plastic trash mound releases noxious fumes when burned. When it is dealt fire damage, it releases a dioxin cloud with radius of 3 meters for every 10 damages dealt. Those inside the cloud will get fast-growth tumor (DC 25 to resist, -1 to STR, DEX and CON every two hours until healed with no further saving throw, requires restoration or better spell to heal).


    great pacific garbage patch (Ex)
    : scattering a bunch of plastic won't do any good in the long run. If destroyed by physical damage, the plastic trash mound will reform in 1d3 days. It will permanently lose all the hit points it lost from fire damage. The only way to get rid of a plastic trash mound is by properly recycling its body. Burning also works, but it will trigger dioxin smoke.

    Combat: this is a mindless construct. It just swings its fists at whichever is closest, while tossing its net and whiomever is dealing it more damage. It's not exceptionally dangerous, but it is exceptionally resilient, as befitting plastic itself.

    Note: most of the creature's abilities are natural, as they are 100% natural, nonmagical properties of plastic
    Last edited by King of Nowhere; 2017-08-05 at 08:02 PM.
    In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.

    Ridiculous monsters you won't take seriously even as they disembowel you

    my take on the highly skilled professional: the specialized expert