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Thread: Critters II!

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    Troll in the Playground
     
    WolfInSheepsClothing

    Join Date
    Feb 2008
    Location
    Italy
    Gender
    Male

    Default Re: Critters II!

    cute fluffy infernal killer bunnies of cuddly death


    Tiny outsider
    Hit Dice: 5d8 (average 24 hp)
    Initiative: +10 (+10 dex)
    Speed: 12 meters per round (40 feet, 8 squares)
    Armor Class: 25 (+2 size, +10 Dex, +3 natural), touch 22, flat-footed 15
    BAB/Grapple: +5/-6
    Attack: bite +17 melee (1d4+1d20-3)
    Full Attack: bite +17 melee (1d4+1d20-3)
    Space/Reach: 60 cm / 0 cm (2 feet / 0)
    Special Attacks: breath weapons, electrostatic fur, extradimensional jaw
    Special Qualities: improved evasion, can't harm that cute little thing, soft insulating fur, back from death
    Saves: Fort +4, Ref +14, Will +5
    Abilities: Str 4, Dex 30, Con 11, Int 5, Wis 12, Cha 17
    Skills: hide +26, didn't bother to assign others
    Feats: weapon finesse
    Environment: infernal planes
    Organization: solitary, small group or pack
    Challenge Rating: circa 6
    Treasure: cute fluffy bunnies hoard no loot, but their bodies can be mined for spell components, and can be sold for about 500 gp each.
    Alignment: Always neutral evil
    Advancement: no idea
    Level Adjustment: no idea

    "Hans! Stop feeding the bunny your own limbs!"
    "But it's so nice! Look at how cute it is when it chews on my leg"
    "If you stop petting and start figthing, we may have enough healing to save you!"
    "Aww, nobody thinks of poor little bunny here!"
    This creature looks exactly like a cute fluffy bunny, even though it is actually a twisted infernal creature born of evilness itself. It remains cute and fluffy even as it is chewing on someone's entrails. As the hellish planes have a peculiar set of dimensions, the human mind cannot grasp the true form of what is in there. Philosophers speculated that the true form of those bunnies would kill the bravest of men with shock, but as there is no way to ascertain its true form, it will remain a conjecture.

    How i got this idea: So there I was, preparing an adventure in the lower planes, and all enemies available seemed so clichè. At some point I flipped and said "No! I don't want any huge dog with flaming eyes or stuff like that. My lower planes will be full of cute fluffy bunnies! Uhmmm... cute fluffy bunnies that will leave t-rex sized bite marks, spit fireballs, and are so cute that you need a will saving throw to even be able to hurt one of them. Seems like something to work on". And I expanded from there.



    extradimensional jaw (Ex): because of the non-euclidean way the infernal dimensions are folded, the cute fluffy bunny has a much larger jaw than it looks like. Its bite deals an extra 1d20 damage (included in the stats).

    breath weapons (Ex): choice between acid (cone, 3 meters, 4d6 damage, reflexes halves), fireball (detonation at impact, 12 meters range, 3 meters radius, 3d6 damage, reflexes halves) and electricity (line, 6 meters, 6d6 damage, reflexes halves). A cute fluffy bunny can use a breath weapon once every three rounds, regardless of which breath weapon it uses. The DC is 12 in all cases and it is CON-based

    electrostatic fur (Ex): the soft cuddly fur of the cute fluffy bunny can get charged electrostatically. After it does, a creature closing an electrical contact (touching, hitting with a metal weapon) with the bunny will get zapped with 4d6 electrical damage (reflexes halves, DC 12) and will discharge the fur. To charge its fur, the bunny must spend a full round action scratching against something. Being hit with electricity also automatically charges the fur. The DC is CON-based

    can't hurt that cute little thing (Ex): The cute fluffy bunny is so cute, many victims found they were unable to hurt it even as they were chewed/fried/melted to death. Undertaking any action to hurt a cute fluffy bunny requires a will saving throw (DC 15). If the saving throw fails, the target just loses the action making cooeing sounds. Healing or buffing an ally does not require a saving throw. Casting an area effect spell does, even if it is targeted against another creature that is hostile to the bunnies. Debuffing or charming a bunny requires a saving throw. Attacking several bunnies or casting several spells requires multiple saving throws, but using area attacks or spells only requires one, the higher, regardless of how many bunnies it influences. The DC is increased by 10 for a bunny that has not attempted to harm the target or his allies, even if other bunnies around it have. The DC is CHA-based.

    soft insulating fur (Ex): the fur of a cute fluffy bunny is so soft and warm and electrically insulating that it provides damage reduction 5/- against bludgeoning, 10/- against lightning, and 15/- against cold.

    back from death (Ex): a cute fluffy bunny can recover from large amounts of damage dealt in one single blow, to the point of melding itself back together if sliced in half. It takes multiple hits to make one stay dead. A bunny must be damaged in at least three separate blows to be killed. A bunny killed by less than three blows will regenerate completely the next round - the blows taken before death counting towards the total of three. Some powerful spells like disintegrate ignore this effect.

    Combat: cute fluffy bunnies generally fight in packs, surrounding their prey and hitting with their breath weapons. Generally one or two bunnies will instead sit and do nothing, so as to protect their peers (as it increases the will save DC against can't hurt that cute little thing when one is using area effect attacks against the whole pack of bunnies). They will also jump in front of a charging barbarian to hamper him, that kind of nonviolent obstructionism. if they are attacked by stronger opponents, they will generally scatter and try to regroup later, wearing down their foes with breath weapons. they prefer to not fight in melee if they don't have to. As infernal animals will respawn a short time after they die, they are absolutely fearless and will fight to the death in front of overwhelming odds. It is however possible to train them by offering plenty of human flesh whenever they want. Just make sure to have a disposable minion to feed them whenever they get restless. Demon lords will often do that by feeding them damned souls, who also respawn whenever killed. truly, their torment is eternal.
    Last edited by King of Nowhere; 2017-08-05 at 08:01 PM.
    In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.

    Ridiculous monsters you won't take seriously even as they disembowel you

    my take on the highly skilled professional: the specialized expert