Quote Originally Posted by death390 View Post
TLDR: beguiler dnd 3.5 (Tradition: Verbal, Motion [2], material, easy focus)(max 6 spheres from:mind, creation, protection, enhancement, divination, illusion, time, warp, telekinesis, dark) (lvl +odd +int spell points) Thoughts?
I just wanted to say, there is no reason why you should restrict the beguiler class to 6 spheres. Spherecasters in general have access to all spheres (regardless of casting tradition; i.e. wizards and sorcerers can grab the Life sphere, druids can grab the Illusion sphere, etc), whereas the individual spherecaster rarely invests in more than 3 spheres. If you want to personally limit yourself to those 6 spheres that is fine, but it shouldn't be a hard limit on the class itself.