Originally Posted by
Talakeal
Ok, yeah, I am aware of the difference between realism and verisimilitude, I should have used more precise language rather than using one as shorthand for the other.
Now that you have me thinking about it though, where do you draw the line?
For example, are you ok with fantasy creatures being handwaved in standard fantast? For example dragons flying and breathing fire or giant spiders being able to breathe and walk up walls? If so, why doesn't a similar handwave work for fantasy armor (and weapon) designs?
Would you have a problem with a fantasy setting where it made sense?
For example, say I make a campaign world where:
It is very hot and tropical. Heavy clothing (or armor) cannot be worn for long periods of time, and the society has no taboos against public nudity.
It is a fiercely matriarchal culture. Woman are expected to dress in a manner that shows off their virility, while men are often treated as property and are told to keep covered as a sign of ownership.
For whatever reason the weapon's technology vastly outperforms the defensive capabilities of armor. Maybe metal is too rare to make full suits of armor but still plentiful enough for weapons, maybe we have a situation like Star Wars where laser weapons (or the magical equivalent) render even the heaviest armor useless, maybe people are protected by Chi energy (or force fields) that are deactivated in the presence of a lot of metal. In any case, it is always a better idea to avoid an attack than to be hit and armor will impede the latter without really helping with the former.
Certain silly design elements have cultural or religious significance. Maybe random spikes, nipple pasties, high heels, or those stupid metal wrist covers are signs of status in the same way that many religious leaders in our world wear oversized and overly elaborate hats, shawls, collars, etc.