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Thread: Bel's Age of Worms [IC]

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    Default Re: Bel's Age of Worms [IC]

    the horde of beetles moves over the lip of the hole in the floor, like torrential rain going the wrong direction. They swarm around several of you as a huge spider like abomination pokes its central eye out of the vertical shaft and moves towards you with clacking sounds of its sword like legs against the stone.

    The mad slasher attacks Robul as the closest threat in the room, as the swarm of beetles move over everyone in their path. You notice they leave a yellowish trail wherever they go.

    As it moves forward it is poked by something invisible, and manages to step on a caltrop, though, if it cares is another matter, as it is hard to tell when looking at the strange maddening eye.

    Spoiler: Combat
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    Initiative
    1. Seramal - 22
    2. Casper - 9
    3. Rose - 7
    4. Swarm - 7
    5. Mad Slasher - 7
    6. Narl - 7
    7. Tobul - 6
    8. Cyrius - 3

    Rose may take her readied action.

    Both enemies provoke aoo's from Casper, though, the swarm does first. You could ignore them if you had knowledge nature.

    Caltrops - (1d20)[16] vs Mad slasher AC

    Mad Slasher vs Tobul
    Claw Attack 1 - (1d20+6)[7]
    Claw damage - (1d8+1)[8]

    Swarm deals the following damage at the end of the turn:
    Tobul
    Swarm damage - (1d6)[5] (non magical, normal damage)
    Acid damage - (1d4)[3] DC 11 fort for half (1)
    DC 11 fort or be nauseated for 1 round (beginning your turn)

    Casper
    Swarm damage - (1d6)[2] (non magical, normal damage)
    Acid damage - (1d4)[3] DC 11 fort for half (1)
    DC 11 fort or be nauseated for 1 round (beginning your turn)

    Rose
    Swarm damage - (1d6)[4] (non magical, normal damage)
    Acid damage - (1d4)[3] DC 11 fort for half (1)
    DC 11 fort or be nauseated for 1 round (beginning your turn)

    Map


    Narl, Tobul, and Cyrius are up!
    Last edited by BelGareth; 2017-08-25 at 07:52 PM.
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