Initiative
- Seramal - 22
- Casper - 9
- Rose - 7
- Swarm - 7
- Mad Slasher - 7
- Narl - 7
- Tobul - 6
- Cyrius - 3
Rose may take her readied action.
Both enemies provoke aoo's from Casper, though, the swarm does first. You could ignore them if you had knowledge nature.
Caltrops - (1d20)[16] vs Mad slasher AC
Mad Slasher vs Tobul
Claw Attack 1 - (1d20+6)[7]
Claw damage - (1d8+1)[8]
Swarm deals the following damage at the end of the turn:
Tobul
Swarm damage - (1d6)[5] (non magical, normal damage)
Acid damage - (1d4)[3] DC 11 fort for half (
1)
DC 11 fort or be nauseated for 1 round (beginning your turn)
Casper
Swarm damage - (1d6)[2] (non magical, normal damage)
Acid damage - (1d4)[3] DC 11 fort for half (
1)
DC 11 fort or be nauseated for 1 round (beginning your turn)
Rose
Swarm damage - (1d6)[4] (non magical, normal damage)
Acid damage - (1d4)[3] DC 11 fort for half (
1)
DC 11 fort or be nauseated for 1 round (beginning your turn)
Map