Originally Posted by
Avilan the Grey
Not sure if I agree with your reasoning; the main reason to go up in difficulty for me in XCOM was that the AI was unshackled to a huge degree when you got above Normal.
In comparison "Critical Hits" seems like a much cheaper way to up difficulty.
Oh I have not started yet btw; I am in an odd place trying to decide if I am to use the Character Pool or not. Part of me wants to make all these characters based on celebrities, heroes and protagonists and part of me really don't want them in my game because the idea of training up a bunch of nobodies and get attached to them because of what they do and not because her name is "Gal Gadot" or "Emma Frost" is also very very appealing.