R3T15: Zoo scrambles up the ladder quickly and then practically crawls in his current dog form (Medium) to get right up to the little monster (R1).

R3T14: Maeni steps over and clambers onto a table. Though R1 is closer, R2 is not currently threatened. (Flair is adjacent, but the height advantage gives R2 total cover.) She sends out a flame arc to punish the little terror for its stupidity in attacking such a larger, stronger party (5 fire). "They're ratlings. Rat powers, stealthy. Disgusting."

R3T12.5: The rats advance on Flair, though they seem to move about blindly, more following his whomping, stomping feet as a source of targeting than what they can(not) see. His pinched nerve keeps him from getting a stomp in as they race around and begin to swarm him. He frantically moves about, so only takes 1, but they still cover him ... Flair, roll a Fort save vs. DC 12 or be distracted.

R3T5: Bangs, what do you do?

R2 on deck, Akbar in the hole ...

Spoiler: Battle Tracker
Show

Akbar: 25. DISEASED: Filth fever, 3 days!!!
Corbin: 23.
Flair: 19. Martial Flexibility (Point Blank Shot) til end R10T19.
* Frustration = -4 to all attack rolls for 1 full round (including next round). No recovery but time.
* Pinched Nerve = Reduce reach by 5' for 3 rounds. If at 0, he cannot attack, which means he must use Pugnacious trait, or shoot with his crossbow.
** Heal DC 20 removes this penalty.
Ratling #1: 18. (33:33).
* Used: invisibility (1), summon swarm.
Zoo: 15.
Maeni: 14.
Summoned Rat Swarm #2: 12.5. SE corner. BLINDED for this next round.
Ratling #3: 12. (33:33). Invisible. Currently concentrating on rat swarm. Currently shares square with Bangs!
* Used: invisibility (1), summon swarm.
Bangs: 5.
Ratling #2: 4. (13:33). SW bookshelf.
* Used: invisibility (1), summon swarm.