Originally Posted by
Nu
The features as written seem helpful for the rogue, but it feels as though it's perhaps lacking something. The problem I see with the first two features you get at level 3 is you're essentially just bringing up a rogue that wears medium armor/wields martial weapons up to "baseline" for a default rogue. You don't really seem to grow more powerful from these features. You can use martial weapons, but nothing better than the rapier, since anything above a d8 is heavy (ranged weapons like the longbow included). Possibly excepting the lance, but that has its own special conditions. I'd definitely try to work Intimidation in there, as it has a strong tie to the "muscle" portion of a thieves' guild thematically.