Quite possible. That will require some playtesting. I believe the fact that they cost colored mana is an important balancing tool here.
Empower isn't parasitic because it still works as mana acceleration even if you're the card becoming empowered doesn't matter.
Yeah, I was super into Talented too, and I still am, but I'm not sure it works quite right as a mechanic. That said, I am actually quite the fan of Devoid and other marker mechanics that don't necessarily do anything, I think of them as kin to ability words.
This is a very cool mechanic, but seems like it would be better as an ability word to give it more flexibility.
That said, based on Mechanical Color Pie 2017, and the current themeing of the set I'm leaning towards giving Blue-Green the Populate mechanic. (This is a blue/green mechanic despite originally appearing in Green/White Selesyna, and it also fits with the idea that there used to be white druids, but they were cast into exile when the setting went from arcs to enemy pairs. More on that flavor later.)
I do like the idea of Wildshape and think I'll use it on a few cards as a non-keyworded mechanic. (I already have an aura that does a similar thing listed above.)
I agree. I'm currently concerned about intrinsic rules behind bounty counters, and the inability to place Burial on black cards with a monoblack cost. At the same time, if bounty counters don't intrinsically mean anything the mechanic can become parasitic. Which may or may no
Like Burial, Mourn is based on the idea that black let it's ally (enemy) do something in the graveyard that they like to do in general. For green this is ramp, for white, this is life gain.
I'm trying to aim for a diversity in race types feel to the set.
I like it when Aggro cries.
This is true. However Porcelain Legionnaire costs 1 less (because phyexian mana is broken) and is an artifact creature (which is usually upside). It'll have to be looked over in development.
I'm considering toning it down to destroy, but up to all artifacts.
Yeah, I'm not sure how MTG would specify, but you're certainly allowed to choose the same creature as the target multiple times and use the same effect multiple times by the rules as I understood them when I wrote the card.
The group leaders were create before all the mechanics were hammered out. They'll need another iteration. That said, they may not interact too much with their faction mechanic, it's more important to me that they care about their class.
Vigilance is secondary in green
I had a hard time settling on the right number for this. It's supposed to be a 'win the game against RDW' card.Originally Posted by Mechanical Color Pie 2017
That's fine, I appreciated all the feedback!