Quote Originally Posted by kyoryu View Post
The first session stuff, granted.

Which playbooks are you talking about?
Hardholder, Maestro'd, Child Thing, Water Bearer, Chopper, Quarantine.

(All in 2e, most in 1e, too.)

HH: you literally define the hold where probably everyone lives and you're in charge of it.

Maestro'd: you have heavy influence on threats via your Establishment.

Child Thing: You literally cause one particular threat to be a thing by being this class, and decide things about it.

Water Bearer: You can literally declare yourself the only source of clean water for miles, have a microcommunity/psuedocult from the start, etc.

Chopper: Your gang is a medium-level narrative force.

Quarantine: HUGE influence over the how and what of the apocalypse itself, and your presence causes certain locations to exist.

I'd call those fairly large narrative inputs, all in all.