Quote Originally Posted by Hellpyre View Post
I like the idea of music-keyed traps. Say have a scale punched into the wall and they have to press the correct notes to correspond to the nearby wailing of the damned
If you don't intend for the puzzle to be solved, why would you make the answer obvious? Or hint at what your abilities might be?

I think a better approach would be to have many puzzles have solutions, but doing so poses a great risk. Such as a key in some acid. You want the key, but can you get past the acid? This magic circle will heal everyone in it, but only if you spill a bunch of blood first.